DB/HelmetGeosetVisData
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Used for hiding certain elements of the face on certain races for certain helmets.
Flag fields are all race bitmask. If ((flag & (1 << race)) > 0) is true, the mesh group will reset to default value: 1, 101, 201 etc(the connection between field and mesh group is given below) Every id is universal for both genders. That's why every helmet in ItemDisplayInfo has 2 values for HelmetGeosetVisData.
In Patch 8.1.5, it was replaced with HelmetGeosetData.db2, which contains the same data but in a much more straightforward way. The main reason they switched is because they were no longer able to fit ChrRaces' rows into a 32-bit bitmask.
0.5.3.3368
struct HelmetGeosetVisDataRec { uint32_t m_ID; uint32_t m_DefaultFlags[32]; uint32_t m_PreferredFlags[32]; uint32_t m_HideFlags[32]; };
1.12.1.5875
struct HelmetGeosetVisDataRec { uint32_t m_ID; uint32_t hairFlags; uint32_t facialFlags[3]; uint32_t earsFlags; };
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | HairFlags | Integer | |
3 | Facial1Flags | Integer | (Beard, Tusks) |
4 | Facial2Flags | Integer | (Earrings) |
5 | Facial3Flags | Integer | See ChrRaces, column 24 to 26 for information on what is what. |
6 | EarsFlags | Integer | |
7 | MiscFlags | Integer | |
8 | EyesFlags | Integer |
6.0.1.18179
struct HelmetGeosetVisDataRec { uint32_t m_ID; uint32_t m_hideGeoset[7]; // groups 0, 100, 200, 300, 700, 1600, 1700, Legion: +2400, 2500 };
8.0.1.25902
struct HelmetGeosetVisDataRec { // uint32_t m_ID; uint32_t m_hideGeoset[9]; };